A collection of clay vessels based on Ancient Babylonian/Mesopotamian artifacts uncovered in archeological digs. Some vessels are intended for liquids, some for solids, and some are suitable for both. All vessel lids are removable/separate. Vessel materials are efficiently packed into 3 high-resolution texture sets, and feature detail-texturing to support extremely close viewing angles during both cutscenes and gameplay.
Number of Textures: 84
Number of Materials: 30
Number of Subsurface Profiles: 3
Number of Meshes: 33
Mesh LODs: Yes / Handcrafted (for UE4)
The olive oil material is set to Opaque rather than Translucent for its intended use-case, which is as a fill plane material to be used inside the vessels. We decided to go with an Opaque shader for performance and considering potential viewing scenarios in context to gameplay usage of the vessel props. Feel free to modify any of the shaders as you see fit, though we thought it would be reasonable to provide an explanation for avoiding Translucency for this particular material out-of-the-box.